During my rambling, barely coherent post about Elite: Dangerous and my preference toward games that offer the player freedom in how they approach them, I was struck with an unexpected question. Namely, how can I claim to enjoy freedom so much and still be a fan of the Pokemon RPGs? I've played through at least one game in every generation of the series except for generation five (Black and White), and put over 200 hours into X alone. I've been playing the games since I was a little kid, I've got Pokemon on a handful of my desktop backgrounds, and my messenger bag is speckled with various Pokemon-themed buttons.
I'm a fan of the series, is what I'm trying to say. And I'm hardly the only one. Even the most cursory Internet search will turn up a veritable bonanza of fan art, cosplay, music remixes, fan fiction, competitive analysis, and speculation. The vast majority of it done for free, out of the massive amount of love that the nerd community has for the franchise. My 12 year old brother has been playing Pokemon for years, and I sometimes overhear him chatting about it with his friends with the same wide-eyed enthusiasm that I had. Among all entertainment, I cannot think of a property that has such wide, cross-generational appeal, let alone on that's maintained it for over 15 years, with no end in sight.
And yet, the more that I think back over my time with the series with a critical eye, the more I realize that the Pokemon series has never really appealed to me from a gameplay perspective. This isn't going to be another opinion piece about how much the series has stagnated. From generation two onward, everyone know they've pretty much been the same game with new critters and the occasional gimmick that can be quietly discarded if it doesn't stick. But that's not what I'm arguing. I'm here to say that the games that Nintendo have been selling for the last decade all share a common problem, that they build the entire game on the backbone of a terrible combat system.
As I've immersed myself in the mindset of a game designer, the turn-based, menu-driven combat systems of many popular JRPGs have struck me as a particularly lazy way to balance a video game. Lists of moves with stats attached seem to be better suited for a board or card game, where the player's mechanical skills cannot be well translated, given the format. In those instances, the player's ability to create and execute strategies is what is being tested. But there is no strategy in Pokemon, simply one-off combat instances where the better type wins. Maybe this is a problem of an earlier time. The original games debuted on the Game Boy, where the simplistic style certainly was more appropriate. However, even on the ridiculously powerful 3DS, we are still stuck selecting from a list of four moves in a paralyzed back and forth series of blows.
And making the problem worse is the fact that the Pokemon games offer virtually nothing that isn't connected to the combat system in some way. No matter how far out of your way you go in Pokemon, the game will be steering you back into that damned battle menu. And then, in the most obnoxious of dick moves, even if you sigh and decide to play the game it wants to be played, raising a team of perfect battlers to defeat anyone who stands in your way, it makes the path horrifically complex and obtuse. Raising a competitively viable Pokemon requires you to get a Pokemon with the right combination of nature, ability, and, for some species, gender. All of these variables are tied to random numbers generated by the breeding system, with the punchline being that you're forced to ride your bike back and forth past the damn Day Care Center to hatch the eggs just to find out you rolled poorly and are going to have to do it again. Once you have your Pokemon, it's time to get their stats perfect. In the past, this required that you take them to specific locations and fight specific Pokemon literally hundreds of times. Thankfully, Nintendo heard the complaints that this system was bullshit and decided to fix the problem in generation six. How so? By replacing it with a handy minigame that you have to play a hundred times in a row to achieve the same result.
Really?! To me, this alone is worthy of an entire rant. You have a problem where people are annoyed that they have to waste time training their Pokemon's stats, so you replace the system with a different one...that still bores them to tears and wastes huge chunks of time?! Anyway, once you've got their stats right, it's moveset time. Depending on the species, this might require leveling, travelling to specific locations in the world, or having specific parents. The Pokemon also has to be leveled to its final form, requiring a long chunk of grind and/or trading, specific items, or other esoteric stats, none of which the game is kind enough to tell you about. And last, but not least, the Pokemon's held item needs to be selected. Most of the good ones are held in the postgame combat town, which is all experience free, lest you get ideas of streamlining the process slightly. Repeat six times, and you've got a team that you can take into battle. Horrible, boring, turn-based battle with long animations and the constant possibility of a single RNG result wiping your entire party.
But if the combat system is garbage, why have I sunk so many hundreds of hours into the game, and why does my 2DS still tempt me to put in a couple more every time I look at it? The answer is right on the front of the box: Pokemon. No matter how much teeth-grinding tedium and frustration the game heaps on me, I still keep coming back for the Pokemon themselves. Even if I have to endure a mindless endurance test of a JRPG, the fantasy of having a team of Pokemon at my command is strong enough to make me overcome it. But I'm only human. For the first time, I'm questioning if I'm going to get the next Pokemon game. My nostalgia for generation three wasn't strong enough for me to pick up Omega Ruby or Alpha Sapphire (I remember that two bike bullshit), and I didn't buy X or Platinum until months after release. They need to shake up the formula a great deal before I'm enthused by the prospect of a new Pokemon game again. Of course, the chances of that are right around the chances of them announcing a new Starfox game. Pokemon will continue to make the bestseller charts with each release, but I think it's in spite of the gameplay, not because of it. It remains accessible to the newbies while maintaining some amount of depth for the competitive players to enjoy. But it's old, it's stale, and I've personally had enough of it. Give me a release that takes the Pokemon concept and expands upon it. Give me a deep, emotionally touching story with lots of memorable characters. Give me a title that takes the original RPGs and references them without being bogged down with all their baggage. Give me a game that actually gives the Pokemon more than one word of personality each. Give me that game, and I'll snap it right up, along with all the other adult nerds with disposable income who love Pokemon but are sick of the same old game every few years.